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people tend to think of a robber trapped in a house as a fortified enemy. However, if we
think of "becoming the enemy", we feel that the whole world is against us and that there is
no escape. He who is shut inside is a pheasant. He who enters to arrest is a hawk. You
must appreciate this.
In large-scale strategy, people are always under the impression that the enemy is
strong, and so tend to become cautious. But if you have good soldiers, and if you
understand the principles of strategy, and if you know how to beat the enemy, there is
nothing to worry about.
In single combat also you must put yourself in the enemy's position. If you think,
"Here is a master of the Way, who knows the principles of strategy", then you will surely
lose. You must consider this deeply.
To Release Four Hands
"To release four hands"50 is used when you and the enemy are contending with the same
spirit, and the issue cannot be decided. Abandon this spirit and win through an alternative
resource.
In large-scale strategy, when there is a "four hands" spirit, do not give up it is
man's existence. Immediately throw away this spirit and win with a technique the enemy
does not expect.
In single combat also, when we think we have fallen into the "four hands" situation,
we must defeat the enemy by changing our mind and applying a suitable technique
according to his condition. You must be able to judge this.
To Move the Shade
"To move the shade" is used when you cannot see the enemy's spirit.
In large-scale strategy, when you cannot see the enemy's position, indicate that
you are about to attack strongly, to discover his resources. It is easy then to defeat him
with a different method once you see his resources.
In single combat, if the enemy takes up a rear or side attitude of the long sword so
that you cannot see his intention, make a feint attack, and the enemy will show his long
sword, thinking he sees your spirit. Benefiting from what you are shown, you can win with
50
To release four hands:  Yotsu te o hanasu  the expression  Yotsu te means the condition of grappling with both
arms engaged with the opponent s arms, or  deadlock . It is also the name used to describe various articles with four
corners joined, such as a fishing net, and was given to an article of ladies clothing which consisted of a square of cloth
tied from the back over each shoulder and under each arm, with a knot on the breast.
certainty. If you are negligent you will miss the timing. Research this well.
To Hold Down a Shadow
"Holding down a shadow" is used when you can see the enemy's attacking spirit.
In large-scale strategy, when the enemy embarks on an attack, if you make a
show of strongly suppressing his technique, he will change his mind. Then, altering your
spirit, defeat him by forestalling him with a Void spirit.
Or, in single combat, hold down the enemy's strong intention with a suitable timing,
and defeat him by forestalling him with this timing. You must study this well.
To Pass On
Many things are said to be passed on. Sleepiness can be passed on, and yawning can be
passed on. Time can be passed on also.
In large-scale strategy, when the enemy is agitated and shows an inclination to
rush, do not mind in the least. Make a show of complete calmness, and the enemy will be
taken by this and will become relaxed. When you see that this spirit has been passed on,
you can bring about the enemy's defeat by attacking strongly with a Void spirit.
In single combat, you can win by relaxing your body and spirit and then, catching
on the moment the enemy relaxes, attack strongly and quickly, forestalling him.
What is known as "getting someone drunk" is similar to this. You can also infect
the enemy with a bored, careless, or weak spirit. You must study this well.
To Cause Loss of Balance
Many things can cause a loss of balance. One cause is danger, another is hardship, and
another is surprise. You must research this.
In large-scale strategy it is important to cause loss of balance. Attack without
warning where the enemy is not expecting it, and while his spirit is undecided follow up
your advantage and, having the lead, defeat him.
Or, in single combat, start by making a show of being slow, then suddenly attack
strongly. Without allowing him space for breath to recover from the fluctuation of spirit, you
must grasp the opportunity to win. Get the feel of this.
To Frighten
Fright often occurs, caused by the unexpected.
In large-scale strategy you can frighten the enemy not by what you present to their
eyes, but by shouting, making a small force seem large, or by threatening them from the
flank without warning. These things all frighten. You can win by making best use of the
enemy's frightened rhythm.
In single combat, also, you must use the advantage of taking the enemy unawares
by frightening him with your body, long sword, or voice, to defeat him. You should
research this well.
To Soak In
When you have come to grips and are striving together with the enemy, and you realise
that you cannot advance, you "soak in" and become one with the enemy. You can win by
applying a suitable technique while you are mutually entangled.
In battles involving large numbers as well as in fights with small numbers, you can
often win decisively with the advantage of knowing how to "soak" into the enemy,
whereas, were you to draw apart, you would lose the chance to win. Research this well.
To Injure the Corners
It is difficult to move strong things by pushing directly, so you should "injure the corners".
In large-scale strategy, it is beneficial to strike at the corners of the enemy's force.
If the corners are overthrown, the spirit of the whole body will be overthrown. To defeat
the enemy you must follow up the attack when the corners have fallen.
In single combat, it is easy to win once the enemy collapses. This happens when
you injure the "corners" of his body, and this weaken him. It is important to know how to
do this, so you must research this deeply.
To Throw into Confusion
This means making the enemy lose resolve.
In large-scale strategy we can use your troops to confuse the enemy on the field.
Observing the enemy's spirit, we can make him think, "Here? There? Like that? Like this?
Slow? Fast?" Victory is certain when the enemy is caught up in a rhythm that confuses his
spirit.
In single combat, we can confuse the enemy by attacking with varied techniques
when the chance arises. Feint a thrust or cut, or make the enemy think you are going
close to him, and when he is confused you can easily win.
This is the essence of fighting, and you must research it deeply.
The Three Shouts
The three shouts are divided thus: before, during and after. Shout according to the
situation. The voice is a thing of life. We shout against fires and so on, against the wind
and the waves. The voice shows energy.
In large-scale strategy, at the start of battle we shout as loudly as possible. During [ Pobierz całość w formacie PDF ]

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